Lectures
You can view the schedule on timeedit here.
The first week has lectures on Tuesday 13 in E:3308, and Friday 10 in E:1147.
From week 2 to week 6 lectures and seminars are in E:2116 on Monday 13 and Thursday 15.
In week 7, the last lecture, Competition and Summary, is in E:B, Thursday 15.
- Week 1
- Introduction, 13:00, 31/10, E:3308
- Rasterization, 10:00, 3/11, E:1147
- Week 2
- Seminar - Lab 1 - Ray Tracing, 13:00, 6/11, E:2116
- Shading, 15:00, 9/11, E:2116
- Week 3
- Seminar - Lab2 - Shadows and Deferred shading, 13/11, E:2116
- Performance Analysis and Z culling, 16/11, E:2116
- Week 4
- Texture and depth compression, 20/11, E:2116
- Anti-Aliasing and Texture compression, 23/11, E:2116
- Week 5
- Graphics Architecture and OpenCL GPU Architecture, 27/11, E:2116
- No-lecture, Project Q&A with Rikard, 30/11, E:2116
- Week 6
- Guest lecture, GPU Architecture 4/12, E:2116
- Vulkan, Animations and the Ray-Tracing pipeline, Gustaf Waldemarson, ARM
- Guest lecture, GPU Architecture 4/12, E:2116
- Week 7
- Presentations, Summary, 15:00, 14/12, E:B
The slides for this course use slides by Tomas Akenine-Möller.
Previous years' Guest Lectures
- 2022, Vulkan, Animations and the Ray-Tracing pipeline, Gustaf Waldemarson, ARM
- 2021, Pierre Moreau, Towards Fully Dynamic Surface Illumination in Real-Time Rendering using Acceleration Data Structures
- 2017, Hardware-Software Co-design at Arm GPUs, Johan Grönqvist, ARM
- 2016, Mali GPU Architecture, Mathias Palmqvist, ARM
- 2015, Illusion Labs, Marcus Dawson, Jim Winberg
- 2015, Virtual Reality, Robert Toth, Intel Research Lund