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Lund University
 

Lectures

 

Reading advice for Angel 5th Ed. (per chapter)

1. (all) Pinhole camera, pipeline

2. (1-7) OpenGL

3. (11) Animation, double buffering

4. (1-11) Definitions (scalars, points, vectors, affine space, dot and cross product, frames), transformations (non-homogenous and homogenous matrix transforms, concatenation)

5. (3-5) Derivation of camera transform from VRP, VPN and VUP (lookat), perspective projection including matrix representation

6. (1-9) Light sources, Phong and Blinn-Phong lighting model, shading

7. (2, 11) Backface removal (culling), z-buffer

8. (1-2, 6-10) Mappings (texture, bump and environment)

9. (all) GLSL

10. (1-8) Scene graph, robot arm example

11. (9) Noise

12. (1-8) Only curves, no patches. Derivation of NURBS and Catmull-Rom spline curves

 

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Last updated: 2012-05-11