My research interests revolves around real-time rendering and physically-based rendering. Along with the rendering algorithms, I am keen on studying the hardware and its interaction with software through the driver.
I completed my Bachelor in Computer Science in 2013 at the Université de Rennes 1, France, and my Master in Computer Science in 2015 at the Université de Bordeaux, France. I did my Master Thesis in 2015 at Chalmers Tekniska Högskola under Erik Sintorn and Ulf Assarsson's supervision.
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