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Lund University
 

Tomas Akenine-Möller

Short bio: I am a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group). I received an MSc in Computer Science and Engineering from Lund in 1995, and went on to Chalmers University of Technology, where I got my PhD in computer graphics in 1998. During 2000, I was a post doc at UC Berkeley, and I also spent some time at UC San Diego (2004/2005) as a visiting researcher. I've been co-papers-chairing  Graphics Hardware (2004), Eurographics Symposium on Rendering (2006), and Eurographics 2010. I was recently on a panel discussion about "Real-Time Realism will Require" at HPG 2010 (slides). I also work part time at Intel in Lund as an R&D manager with a fantastic team of graphics researchers. In December 2008, Intel acquired Swiftfoot Graphics, which is a company I co-founded.

Some of my favourite research interests within computer graphics:

  • Real-time rendering (realistic and rapid)
  • Many-core rendering and graphics hardware
  • Ray tracing and global illumination
  • Collision detection and intersection test methods

I work closely with these six fantastic PhD students:

Miscellaneous:

Contact: tam (at) cs.lth.se

Page Manager: Peter Möller
Webmaster: webmaster@lth.se
Last updated: 2012-03-23