Lectures
You can view the schedule on timeedit here.
All lectures are at 10:00 in M:C, M:D, E:C, or E:B (check below).
In week 7, the last lecture, Competition and Summary, is in E:B, Thursday 10.
- Week 1
- Introduction, 10:00, 4/11, M:C
- Rasterization, 10:00, 7/11, M:C
- Week 2
- Seminar - Lab 1 - Ray Tracing, 10:00, 11/11, M:C
- Shading, 10:00, 14/11, M:D
- Week 3
- Seminar - Lab2 - Shadows and Deferred shading, 18/11, E:C
- Performance Analysis and Z culling, 21/11, M:D
- Week 4
- Texture and depth compression, 25/11, M:C
- Anti-Aliasing and Texture compression, 28/11, M:C
- Week 5
- GPU Architecture, 2/12, M:C
- Graphics Architecture and OpenCL, 5/12, M:D
- Week 6
- Guest lecture, 9/12, M:C
- Raytracing in Snowdrop, Quentin Kuenlin, Massive Entertainment
- Vulkan, Animations and the Ray-Tracing pipeline, Gustaf Waldemarson, ARM
- Guest lecture, 9/12, M:C
- Week 7
- Presentations, Summary, 15:00, 19/12, E:B
The slides for this course use slides by Tomas Akenine-Möller.
Previous years' Guest Lectures
- 2022, Vulkan, Animations and the Ray-Tracing pipeline, Gustaf Waldemarson, ARM
- 2021, Pierre Moreau, Towards Fully Dynamic Surface Illumination in Real-Time Rendering using Acceleration Data Structures
- 2017, Hardware-Software Co-design at Arm GPUs, Johan Grönqvist, ARM
- 2016, Mali GPU Architecture, Mathias Palmqvist, ARM
- 2015, Illusion Labs, Marcus Dawson, Jim Winberg
- 2015, Virtual Reality, Robert Toth, Intel Research Lund