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Computer Science

Faculty of Engineering, LTH

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Literature

  • The notes called "Mobile Graphics Hardware" by Tomas Akenine-Möller are used in the course. The notes follow the lectures closely.
    • Chapter 1: Introduction
    • Chapter 2: Edge Functions and Triangle Traversal
    • Chapter 3: Interpolation
    • Chapter 4: Fragment Processing (chapter not finished; see slides on Zmin/ZMax instead (includes rasterization equation etc))
    • Chapter 5: Texturing (includes Section 5.5: General Caching).
    • Chapter 6: Culling Algorithms
    • Chapter 7: Buffer Compression (chapter not finished; see "Efficient Depth Buffer Compression" below)
    • Chapter 8: Screen-space Antialiasing (chapter not finished; see "A Family of Inexpensive Sampling Schemes" below)
    • Appendix A: Fixed-Point Mathematics
  • Bibliography
  • The lecture slides are also included as well as the assignments.