Faculty of Engineering, LTH

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Mobile Computer Graphics - EDA075/DATN01


This course will not run in 2011. It will be replaced with EDAN35 High performance Computer Graphics.


A zip file with most of the RenderChimp projects from 2009 is on the projects page.

Results for the exam on 2009-12-15 are on the Datavetenskap noticeboard on the 2nd floor.

Fall 2009 (HT2). This course will be given in English.

Hardware algorithms for GPUs will be studied in the course. Ubisoft's Assassin's Creed on the iPhone.

Three-dimensional graphics on mobile devices will change (and is changing) the visual content on mobile phones, portable game consoles (PlayStation Portable, Nintendo DS, etc), PDAs (personal digital assistants) with a quantum leap. Recent mobile phones have programmable vertex shaders and pixel shaders. Still, mobile devices have very limited resources, both in computational power and memory bandwidth. Furthermore, they are powered by batteries, and hence power-efficient algorithms must be considered when developing for mobile devices. In this course, we will dive into the new, exciting area of mobile computer graphics.

"Linear Algebra" and "EDA027 Algorithms and Data Structures". It is also recommended (but not required) that you have taken "EDA221/DATE12 Computer Graphics".

The formal description of the course is available via KA. The description there is not very accurate, and will be replaced later on.

Michael Doggett, mike at, responsible for the course, and main lecturer
Magnus Andersson, magnusa at, teaching assistant

For 2009 the project will be done using OpenGL ES 2.0 targeting the iPod Touch/iPhone3GS Platform

There will be a written exam on the 15th of December, 14:00-19:00, in MA9A,B,C.

The Retake exam for Mobile Graphics will be 8th of April, 2010, location MA10A.

Compulsory Literature

Misc useful links

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