
Overview:
This course is about generating 3D graphics for interactive applications using custom graphics hardware such as Graphics Processing Units (GPUs). We will cover how a GPU works and how to program a GPU for applications such as games from mobile platforms, such as the iPhone, iPad, right up to high end graphics from AMD/ATI and Nvidia.
This course will be given in English.
Requirements:
"Linear Algebra", "EDA027 Algorithms and Data Structures" and "EDA221/DATE12 Computer Graphics".
If you have already done EDA075 Mobile Graphics, you cannot get credit points for EDAN35.
Teachers:
Michael Doggett (mike at cs.lth.se), lecturer and course contact.
Björn Johnsson, Teaching assistant.
Per Ganestam, Teaching assistant.
Project:
Part of the course will include a project where students create a 3D application using a C++ scenegraph called 'RenderChimp' which can be run on high end 3D graphics cards or ported to the iPhone/iPad platform.
Exam:
You must pass the exam to pass the course.
The exam will be on 2011-12-15, 08:00-13:00, Vic:3A, B.
The re-exam will be on be 11th of April, 2012. 08:00-13:00, Room E:3308.
EDAN35 exam from 2010-12-16
Old exams from EDA075 Mobile Graphics are below. The questions that are on topics that appear in EDAN35 will be similar. Questions directly relating to Mobile Graphics or OpenGL ES will not.
Computer Science Department rules about group work and plagiarism.
Course plan.
Page Manager: Peter Möller
Webmaster: webmaster@lth.se
Last updated: 2012-05-09