Computer Science

Faculty of Engineering, LTH

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Tomas Akenine-Möller

Short bio: I am a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group). I received an MSc in Computer Science and Engineering from Lund in 1995, and went on to Chalmers University of Technology, where I got my PhD in computer graphics in 1998. During 2000, I was a post doc at UC Berkeley, and I also spent some time at UC San Diego (2004/2005) as a visiting researcher. I've been co-papers-chairing  Graphics Hardware (2004), Eurographics Symposium on Rendering (2006), and Eurographics 2010. I also work part time at Intel in Lund as an tech lead with a fantastic team of graphics researchers. In December 2008, Intel acquired Swiftfoot Graphics, which is a company I co-founded..

Immersive Linear Algebraan interactive book about linear algebra that I'm working on with Jacob Ström and Professor Kalle Åström. It's free, so check it out... lots of graphics in it!

Some of my favourite research interests within computer graphics:

  • Graphics hardware algorithms and many-core rendering
  • Real-time rendering (realistic and rapid) and visibility
  • Ray tracing and global illumination
  • Collision detection and intersection test methods
  • Power and energy efficiency for graphics

I work closely with these three fantastic PhD students:


Contact: tam (at)